User Info
Welcome, Guest. Please login or register.
Did you miss your activation email?
September 02, 2010, 10:04:49 PM

Login with username, password and session length
Search:     Advanced search
Home Help Search Login Register
MMOGeek Forum Community  |  Warhammer Online  |  News  |  Waaagh!: How WAR Can win! « previous next »
Pages: [1] Print
Author Topic: Waaagh!: How WAR Can win!  (Read 498 times)
News
Administrator
Bottom Feeder
********

Karma: 0
Offline Offline

Posts: 0


View Profile
« on: June 13, 2008, 09:34:36 AM »

http://waaagh.wordpress.com/
Win what you ask? The presidential election of course. Imagine if Warhammer Online: Age of Reckoning was our president! We would definitely have some WAR on our hands then. But enough puns, Syp at Waaagh! Blog has come up with an article of various reasons as to why WAR should be able to defeat opponents in the constant struggle for MMO top dog.


Over the past year or so in the USA presidential election campaign, we’ve seen numerous articles written by so-called “experts” about how so-and-so can win such-and-such. They’re fun articles. Completely speculative, you understand. Almost stream of consciousness. And yet, people love reading them.

You’re people! And I’m a so-called “expert” in managing my quotation marks!

So instead of trying to predict what WAR’s subscription numbers will be in a year, or whether it will dent WoW’s dominance in the industry, or how it will be perceived by the public, I wanted to make a list of how WAR can ultimately put its best foot forward — that if WAR is going to win (”win” whatever), this is how it’s going to happen:

1. Warhammer Online will launch smoothly, giving the public a polished, highly playable game right from Day One.

This is pretty much common sense. No matter how good the game *might be* six months from now, it WILL be remembered for what kind of launch it had, and whether or not it grabbed the gaming public by the throat at the beginning or squandered an opportunity.


Head on over and read the rest of the reasons.
Logged

Victory is mine!
Pages: [1] Print 
« previous next »
Jump to:  

Powered by SMF 1.1.5 | SMF © 2006–2008, Simple Machines LLC